AI Insights · Timothy · July 2022
Top 5 Hidden Objects Games Performance in Africa Q2 2022
Explore the performance of the top 5 Hidden Objects games in Africa for Q2 2022, including weekly downloads, revenue, and active user trends.
During Q2 2022, the top 5 Hidden Objects games in Africa demonstrated varied performance across weekly downloads, revenue, and active users. Below, we delve into the specifics for each game, based on data from Sensor Tower.
Differences - find & spot them from Easybrain saw a significant increase in weekly revenue, starting at around $3 and peaking at $64 by the end of June. Weekly downloads also surged, growing from approximately 52.7K to a peak of 170.2K in late May. The game maintained high engagement, with weekly active users rising from nearly 199K to 593K in late May before slightly tapering to 504K in the final week of June.
Find the Alien by MOONEE PUBLISHING LTD did not generate revenue during this period. However, weekly downloads showed fluctuations, peaking at 65K in early May and then gradually dropping to 32K by the end of June. Active users mirrored this trend, starting from 133K, peaking at 159K in early May, and eventually falling to around 97K by the quarter's end.
Find the Difference 1000+ from Gamma Play experienced modest revenue gains, with a notable increase to $16 in late May. Weekly downloads showed a steady upward trend, reaching nearly 40K by mid-June. The game maintained a stable user base, with active users fluctuating between 241K and 300K throughout the quarter.
Find the difference 1000+ by SuperSwell also did not generate revenue. Weekly downloads varied, peaking at 47.6K in mid-April before stabilizing around 20K by the end of June. Active users peaked at nearly 88K in mid-April and gradually decreased to approximately 52.5K towards the end of the quarter.
Finally, June's Journey: Hidden Objects from Wooga showed consistent revenue, averaging around $8K-$11K weekly. Downloads saw a sharp increase to 29.1K in early May before stabilizing around 20K. The game maintained a strong active user base, with figures remaining steady around 230K-250K throughout the quarter.
For more detailed insights and data, visit Sensor Tower.